addEvent()
Traditionally, the way to add an event to an element has been simple:myElement.onclick = someFunction;
However, as more and more events pile up on the elements, this rapidly becomes inadequate, as events overwrite each other. There are elaborate and brain-hurting solutions to this, but thankfully the W3C has a solution pre-made for us: DOM events. In a browser that supports DOM events, we can do:
myElement.addEventListener("click", someFunction, false);
... to add an event without overwriting whatever else may be registered on that element. However, IE does things differently. In IE, we have to do:
myElement.attachEvent("onclick", someFunction);
Obviously this causes some irritating incompatibility. The simplest way around it is to write a function like the following:
// We create a function which is called immediately,
// returning the actual function object. This allows us to
// work in a separate scope and only return the functions
// we require.
var Events = (function() {
// For DOM2-compliant browsers.
function addEventW3C(el, ev, f) {
// Since IE only supports bubbling, for
// compatibility we can't use capturing here.
return el.addEventListener(ev, f, false);
}
function removeEventW3C(el, ev, f) {
el.removeEventListener(ev, f, false);
}
// The function as required by IE.
function addEventIE(el, ev, f) {
// This is to work around a bug in IE whereby the
// current element doesn't get passed as context.
// We pass it via closure instead and set it as the
// context using call().
// This needs to be stored for removeEvent().
// We also store the original wrapped function as a
// property, _w.
((el._evts = el._evts || [])[el._evts.length]
= function(e) { return f.call(el, e); })._w = f;
// We prepend "on" to the event name.
return el.attachEvent("on" + ev,
el._evts[el._evts.length - 1]);
}
function removeEventIE(el, ev, f) {
for (var evts = el._evts || [], i = evts.length; i--; )
if (evts[i]._w === f)
el.detachEvent("on" + ev, evts.splice(i, 1)[0]);
}
// A handler to call all events we've registered
// on an element for legacy browsers.
function addEventLegacyHandler(e) {
var evts = this._evts[e.type];
for (var i = 0; i < evts.length; ++i)
if (!evts[i].call(this, e || event))
return false;
}
// For older browsers. We basically reimplement
// attachEvent().
function addEventLegacy(el, ev, f) {
if (!el._evts)
el._evts = {};
if (!el._evts[ev])
el._evts[ev] = [];
el._evts[ev].push(f);
return true;
}
function removeEventLegacy(el, ev, f) {
// Loop through the handlers for this event type
// and remove them if they match f.
for (var evts = el._evts[ev] || [], i = evts.length; i--; )
if (evts[i] === f)
evts.splice(i, 1);
}
// Select the appropriate functions based on what's
// available on the window object and return them.
return window.addEventListener
? {addEvent: addEventW3C, removeEvent: removeEventW3C}
: window.attachEvent
? {addEvent: addEventIE, removeEvent: removeEventIE}
: {addEvent: addEventLegacy, removeEvent: removeEventLegacy};
})();
Blame Twey if it doesn't work.